Hi,i want to share with you a code snippet, for those who work on a Mac and use Kerkythea in conjunction with Sketchup.because i love to render my 3d-work with Kerkythea, i wrote a quick shortcut to invoke Kerkythea engine also without the Kerkythea plugin in Su, as you do normally, to bridge your work to the Render engine. Kerkythea is not a common Mac application as one might think, because it uses the X11 window system to run.Not always you need to have Su running to continue your render work in Kerkythea. So, the reason for my application launcher.Code: set pt to POSIX path of ((path to applications folder as text) & 'Kerkythea:Kerkythea' as text)do shell script 'open -a X11 ' & pt & 'To create your Kerkythea launcher, start launching the 'Applescript Editor' in your utilities folder (command+shift+u). Create a new document in 'Applescript Editor'(command+n), paste the code above in, save it as application and drop your launcher wherever you like (usually in /Applications/); only then you can drop the launcher in your dockupdate:i noticed Kerkythea isn't actually available for download on its website, so you have to wait till the new version comes out. I'm still using version 2008.
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I present you: the Kerkythea launcher. Nothing of special, but i hope its useful for someone.The application creates a script to open Kerky files and it makes some folders and symbolic links only. In any case, i don't take any responsibility for data loss or damage for proper/improper use of this software.
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This launcher comes without warranty!A help file is attached, bug reports are welcome!two things aren't working yet: startup in an expanded window and to show everything in solid view mode. I'm investigating on it. But i can't guarantee nothing.
Download Kerkythea - The Kerkythea doesn't come for me in sketchup.
Hi,i made some minor adjustments.1# ability to create simple bump maps2# a new workflow between Sketchup-KerkytheaWorkflow stepsa) drag one of your Sketchup files (.skp) onto Kerkythea starter: this creates a Symbolic link and a Render folder for you, everything organized in 'Desktop/Render Projects/'. Plus, it opens your skp-file in Sub) now, in Su, apply materials and Lights using the bucket fill tool and the Kerkythea plugin`s lightsc) export your materials/lights using the Kerkythea plugin and save its file with suffix '.xml' in'Desktop/Render Projects/Symbolic Link of your Project/@ Render/'to have everything organizedd) create bump maps with Kerkythea starterHope my approach is easy to follow as i feel it it does. I use to save most of my files all near the desktop folder, because its fast, especially in combination with symbolic links.
Feedbacks are welcome.
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January 2023
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